Daniel Vella: Ludic Subjectivity and the Question of Character bfe79983e4414b77b08b53456d85c816

Daniel Vella: Ludic Subjectivity and the Question of Character

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Drawing on equally on theories of character (Frow 2014; Garber 2020), phenomenological accounts of play (Fink 2015[1970]) and the aesthetics of digital games (Kania 2017; Nguyen 2021), this presentation shall argue for an understanding of digital games as being existential-aesthetic: in other words, they both invite us to situate ourselves within, and enact, a ludic subjectivity as our being-in-the-game, and, at the same time, mediate this ludic subjectivity as an aesthetic figure.This figure, I shall argue, can be understood in the way it is shaped by - but also, potentially, puts into question - established cultural notions of character.